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BlowOut: Difference between revisions
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{{VideoGallery | {{VideoGallery | ||
|vid1=eC5MMQG_Pm0|cap1=Dolphin Emulator 4.0.2 - BlowOut (1080p HD) - Nintendo GameCube | |vid1=eC5MMQG_Pm0|cap1=Dolphin Emulator 4.0.2 - BlowOut (1080p HD) - Nintendo GameCube | ||
|vid2=f4R4_nUVfHA|cap2=BlowOut [Gamecube] Dolphin 4.02 [1080p HD] | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Revision as of 04:54, 23 September 2017
BlowOut is a run-and-gun shoot-em-up in the tradition of games such as Contra and Metal Slug, with a power-up-based exploration structure akin to Metroid. In the game, the player takes the role of John "Dutch" Cane, a space marine sent to check up on researchers on the space platform "Honour Guard" only to discover that they have been horribly mutated.
Problems
EFB:Poke Z Not Implemented
The error "EFB:Poke Z not implemented (tried to poke z value 0xffffff at (0,0))" appears and the game freezes at the first screen. Enable "Skip EFB Access from CPU" to avoid this.
Black Textures
Textures on geometry close to the screen to appear black, disable "Scaled EFB Copy" to correct this.
Enhancements
Widescreen Patch
NTSC-U
045206B8 00000001
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | Off | Correct black textures |
Skip EFB Access from CPU | On | Avoid "EFB:Poke Z Not Implemented" error |
Version Compatibility
The graph below charts the compatibility with BlowOut since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-2069 | Windows 7 | Intel Core 2 Quad Q9550 @ 2.83GHz | NVIDIA GeForce GTX 280 | Runs full speed but needs some settings to be tweaked.
Firstly, on the Graphics -> Hacks tab "Skip EFB Access from CPU needs to be checked, otherwise the error "EFB:Poke Z not implemented (tried to poke z value 0xffffff at (0,0))" appears and the game freezes at the first screen. Secondly, on Graphics -> Enhancements tab, uncheck "Scaled EFB Copy" and "Widescreen Hack". The first makes textures on geometry close to the screen to appear black and the second produces vertical black bars to the left and right of the player character. |
MasterV |
Gameplay Videos
- Terminal Reality (Developer)
- Majesco Entertainment (Publisher)
- North America (Release region)
- 2003 (Initial release year)
- Run and gun (Genre)
- Third-person shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Scaled EFB Copy (Config Required)
- Skip EFB Access from CPU (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- GameCube games