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Developer(s) Terminal Reality
Publisher(s) Majesco Entertainment
Platform(s) GameCube
Release date(s) NA November 26, 2003
Genre(s) Run and gun, Third-person shooter
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: BlowOut
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

BlowOut is a run-and-gun shoot-em-up in the tradition of games such as Contra and Metal Slug, with a power-up-based exploration structure akin to Metroid. In the game, the player takes the role of John "Dutch" Cane, a space marine sent to check up on researchers on the space platform "Honour Guard" only to discover that they have been horribly mutated.


There are no reported problems with this title.


Widescreen Patch

Dolphin's Widescreen Hack produces vertical black bars to the left and right of the player character. This Gecko code alternately accounts for 16:9 display.

Black Textures

Textures on geometry close to the screen appear black with IR>1, disable "Scaled EFB Copy" to correct this.


045206B8 00000001


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Scaled EFB Copy Off Correct black textures

Version Compatibility

The graph below charts the compatibility with BlowOut since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21687 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-2069 Windows 7 Intel Core 2 Quad Q9550 @ 2.83 GHz NVIDIA GeForce GTX 280 Runs full speed but needs some settings to be tweaked.

Firstly, on the Graphics → Hacks tab "Skip EFB Access from CPU needs to be checked, otherwise the error "EFB:Poke Z not implemented (tried to poke z value 0xffffff at (0,0))" appears and the game freezes at the first screen.

Secondly, on Graphics → Enhancements tab, uncheck "Scaled EFB Copy" and "Widescreen Hack". The first makes textures on geometry close to the screen to appear black and the second produces vertical black bars to the left and right of the player character.


Gameplay Videos