Rayman 3: Hoodlum Havoc: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Rayman3HoodlumHavoc.jpg|300px]] | ||
|developer | |developer = Ubisoft | ||
|publisher | |publisher = Ubisoft | ||
|series | |series = Rayman | ||
|released | |released = {{vgrelease|EU=February 21, 2003|NA=March 2, 2003}} | ||
|genre | |genre = Platform | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = GameCube Controller, Game Boy Advance | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-rayman-3-hoodlum-havoc--26201 | ||
}} | }} | ||
'''''Rayman 3: Hoodlum Havoc''''' is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre. | '''''Rayman 3: Hoodlum Havoc''''' is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre. | ||
== Emulation Information == | |||
{{Problems/GC Widescreen 16-9}} | |||
== Problems == | == Problems == | ||
=== Shadows === | {{Problems|{{#vardefineecho:problems| | ||
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend | |||
}}}} | |||
== Enhancements == | |||
=== Anti-aliasing Shadows === | |||
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes. | |||
{{Image|GRHP41-2.png|Shadow Glitch|br}} | {{Image|GRHP41-2.png|Shadow Glitch|br}} | ||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
040A4080 38600000 | |||
04225558 00000014 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7GHz|GPU=AMD Radeon HD 6970|result=[http://www.youtube.com/watch?v=kJyNp04ZSo0 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay)]|tester=SpiritsChannel}} | {{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7GHz|GPU=AMD Radeon HD 6970|result=[http://www.youtube.com/watch?v=kJyNp04ZSo0 Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay)]|tester=SpiritsChannel}} | ||
{{testing/entry|revision=3.0-243|OS=Windows 8|CPU=Intel Core i5-3470 CPU @ 3.20GHz |GPU=NVIDIA GeForce GTX 660 Ti|result=Pal version, almost perfect, 1080p|tester=MaxT}} | |||
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=Intel Core Duo 2 E6550 @ 2.33GHz|GPU=AMD Radeon HD 6450|result=1080p PERFECT!|tester=VictorSagat}} | |||
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}} | {{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}} | ||
{{testing/entry|revision=4.0-291|OS=Fedora 20|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTX 650 Ti|result=50+ FPS. works great.|tester=fast_rizwaan}} | |||
{{testing/entry|revision=4.0-291|OS= | |||
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}} | {{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}} | ||
{{testing/end}} | {{testing/end}} | ||
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|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube | |vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube | ||
|vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora | |vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora | ||
|vid3=DMzfbmZqBLQ|cap3=Rayman 3: Hoodlum Havoc - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator) | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
Revision as of 01:56, 13 April 2018
Rayman 3: Hoodlum Havoc | |
---|---|
Developer(s) | Ubisoft |
Publisher(s) | Ubisoft |
Series | Rayman |
Platform(s) | GameCube |
Release date(s) | NA March 2, 2003 EU February 21, 2003 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Rayman 3: Hoodlum Havoc is the third major platforming installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like 'Hoodlum' soldiers. The game has sarcastic self-referential undertones and pokes fun at the platforming video game genre.
Emulation Information
16:9
Rayman 3: Hoodlum Havoc has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Problems
There are no reported problems with this title.
Enhancements
Anti-aliasing Shadows
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes.
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 040A4080 38600000 04225558 00000014
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Rayman 3: Hoodlum Havoc since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-201 | Windows 7 | Intel Core i7-2600K @ 4.7GHz | AMD Radeon HD 6970 | Dolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay) | SpiritsChannel |
3.0-243 | Windows 8 | Intel Core i5-3470 CPU @ 3.20GHz | NVIDIA GeForce GTX 660 Ti | Pal version, almost perfect, 1080p | MaxT |
3.0-458 | Windows 7 | Intel Core Duo 2 E6550 @ 2.33GHz | AMD Radeon HD 6450 | 1080p PERFECT! | VictorSagat |
3.0-758 | Windows 7 | AMD Athlon II 4X 635 @ 3GHz | NVIDIA GeForce GTX 480 | Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. | ALLEN2 |
4.0-291 | Fedora 20 | AMD Phenom II X6 1090T | NVIDIA GeForce GTX 650 Ti | 50+ FPS. works great. | fast_rizwaan |
4.0-6112 | Windows 7 | Intel Core i7-3770K @ 3.5GHz | NVIDIA GeForce GTX 770 | Runs perfectly at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings. | Mangaman1001 |
Gameplay Videos
- Ubisoft (Developer)
- Ubisoft (Publisher)
- Rayman (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (GPU): NVIDIA
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games