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House of the Dead: Overkill: Difference between revisions
(→Bloom) |
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== Enhancements == | == Enhancements == | ||
=== Bloom === | === Bloom === | ||
Using Internal Resolutions above 1x will have a detrimental effect on this titles bloom effects. Bloom can be | Using Internal Resolutions above 1x will have a detrimental effect on this titles bloom effects. Bloom can be corrected for ~IRx4 with the following Gecko code. The game doesn't like this so enable the code with the game running then disable it again a moment later (do not pause). | ||
<pre>$No Bloom | |||
C202613C 00000005 | |||
3B000050 7C183000 | |||
40A20014 39000014 | |||
3920000E 38C00014 | |||
38E0000E B1030080 | |||
60000000 00000000 | |||
C215E848 00000002 | |||
3940000E 39600014 | |||
380000FF 00000000 | |||
</pre> | |||
Alternately disable bloom with the following code. | |||
<pre>$No Bloom | <pre>$No Bloom | ||
0415CB50 60000000 | 0415CB50 60000000 | ||
</pre> | </pre> | ||
{{image|House of the Dead Overkill Bloom.jpg|Bloom|br}} | |||
{{image|House of the Dead Overkill Bloom.jpg|Bloom /w IR > 1|br}} | |||
== Configuration == | == Configuration == |
Revision as of 04:00, 2 May 2018
House of the Dead: Overkill | |
---|---|
Developer(s) | Headstrong Games |
Publisher(s) | Sega |
Series | The House of the Dead |
Platform(s) | Wii |
Release date(s) | NA February 10, 2009 EU February 13, 2009 AUS February 19, 2009 JP September 17, 2009 |
Genre(s) | Rail shooter |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The House of the Dead: Overkill charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.
Survival horror as it's never been seen before! A pulp-style take on the classic Sega light-gun shooter series. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City.
Problems
Dual Core Problems
Using dual core mode causes various graphics warping with the OpenGL backend, and a crash with the Vulkan back-end. Refer issue 9940/issue 9948.
Double Images
If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics options. Tested on version 3.0-774.
Enhancements
Bloom
Using Internal Resolutions above 1x will have a detrimental effect on this titles bloom effects. Bloom can be corrected for ~IRx4 with the following Gecko code. The game doesn't like this so enable the code with the game running then disable it again a moment later (do not pause).
$No Bloom C202613C 00000005 3B000050 7C183000 40A20014 39000014 3920000E 38C00014 38E0000E B1030080 60000000 00000000 C215E848 00000002 3940000E 39600014 380000FF 00000000
Alternately disable bloom with the following code.
$No Bloom 0415CB50 60000000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Off | Avoid graphics issues / crashing |
Version Compatibility
The graph below charts the compatibility with House of the Dead: Overkill since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r4908 | Windows 7 | Intel Core i7-920 @ 3.8GHz | ATI Radeon HD 4890 | The House Of The Dead: Overkill on Wii/GC Emulator (720p HD) | iNexXxuS |
r7671 | Windows 7 | Intel Core i5-2500K @ 4.5GHz | NVIDIA GeForce GTX 480 | Nearly perfect, very rare minor graphics issues | Brumbek |
3.0-153 | Windows 7 | Intel Core i5-2500K @ 4GHz | NVIDIA GeForce 560 Ti | Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise. | Arezco |
3.5-144 | Windows 7 | Intel Core i5-460M @ 2.53GHz | NVIDIA GeForce GTS 450M | good, set dx9 rendering, set framerate limit to 70FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in videos but slows down the whole game. In videos and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering. | dethegeek |
4.0-6982 | Windows 8.1 | Intel Core i5-3470M @ 3.2 GHz | NVIDIA GeForce GTX 760 | Game runs perfecly | zaozabot |
Gameplay Videos
- Headstrong Games (Developer)
- Sega (Publisher)
- The House of the Dead (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- 2009 (Initial release year)
- Rail shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Enable Dual Core (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU): NVIDIA
- Tested On (Release): 3.0
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Wii games