We Love Golf!: Difference between revisions
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|modes = Single-player, Multiplayer (4), Online (2) | |modes = Single-player, Multiplayer (4), Online (2) | ||
|input = Wii Remote | |input = Wii Remote | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-wii-we-love-golf | ||
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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>Game Crashes on Course Load</s> === | === <s>Game Crashes on Course Load</s> === | ||
Due inadvertent reliance on the behavior of the dcbz instruction behavior, this game does not work on Dolphin. | Due inadvertent reliance on the behavior of the dcbz instruction behavior, this game does not work on Dolphin. Refer to {{issue|9184}}. Fixed by {{revision|5.0-540}} | ||
It's actually possible to get in-game if you're very careful about things. | It's actually possible to get in-game if you're very careful about things. Dolphin doesn't emulate the GameCube/Wii PPC L1/L2 caches, which actually are the result of this game crashing. We can simulate enough of the behavior in this particular game though by using the option in Game Properties "Skip DCBZ Clearing." This will cause serious defects in the menu, but upon loading the course, you then savestate. Now exit the game, return the option to normal, and loadstate. The game will proceed normally for a while until its next cache issue. | ||
{{image|We Love golf InGame.png|We Love Golf! In-game|br}} | {{image|We Love golf InGame.png|We Love Golf! In-game|br}} |
Revision as of 02:52, 26 February 2024
We Love Golf! | |
---|---|
Developer(s) | Camelot Software Planning |
Publisher(s) | Capcom |
Platform(s) | Wii |
Release date(s) | JP December 13, 2007 EU July 4, 2008 NA July 15, 2008 AUS August 7, 2008 |
Genre(s) | Sports, Golf |
Mode(s) | Single-player, Multiplayer (4), Online (2) |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
We Love Golf! presents a realistic golfing experience with a fresh new spin incorporating the Wii Remote's unique motion-sensing functionality. Players will use the controller to choose clubs, line up shots, swing and even add a touch fade or draw with a flick of the wrist. Just as on a real course, gauging wind conditions, correct club selection and careful reading of the greens are all essential for victory.
Problems
Game Crashes on Course Load
Due inadvertent reliance on the behavior of the dcbz instruction behavior, this game does not work on Dolphin. Refer to issue 9184. Fixed by 5.0-540
It's actually possible to get in-game if you're very careful about things. Dolphin doesn't emulate the GameCube/Wii PPC L1/L2 caches, which actually are the result of this game crashing. We can simulate enough of the behavior in this particular game though by using the option in Game Properties "Skip DCBZ Clearing." This will cause serious defects in the menu, but upon loading the course, you then savestate. Now exit the game, return the option to normal, and loadstate. The game will proceed normally for a while until its next cache issue.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with We Love Golf! since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8400 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Game crashes when loading golf courses | JMC4789 |
5.0-568 | Windows 10 | Intel Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 1070 | Played one hole, but I hate the Wiimote controls so I stopped there | JMC4789 |
Gameplay Videos
- Camelot Software Planning (Developer)
- Capcom (Publisher)
- Japan (Release region)
- Europe (Release region)
- North America (Release region)
- Australia (Release region)
- 2007 (Initial release year)
- Sports (Genre)
- Golf (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Online (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Wii games