NBA Street Vol. 2: Difference between revisions
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== Configuration == | == Configuration == | ||
{{Config | |||
|dualcore = | |||
|dualcorenotes = | |||
|idleskipping = | |||
=== | |idleskippingnotes = | ||
|dsplleonthread = | |||
|dsplleonthreadnotes = | |||
=== | |hletheipll = | ||
|hletheipllnotes = | |||
|recompiler = | |||
=== | |recompilernotes = | ||
|graphicsplugin = | |||
|graphicspluginnotes = | |||
|forcefilter = | |||
|forcefilternotes = | |||
|widescreenhack = | |||
|widescreenhacknotes = | |||
|cpuefbaccess = | |||
|cpuefbaccessnotes = | |||
|safetecturecache = | |||
|safetecturecachenotes = | |||
|efbscaledcopy = | |||
|efbscaledcopynotes = | |||
|forcefilter = | |||
|forcefilternotes = | |||
|disablefog = | |||
|disablefognotes = | |||
|efbcopy = | |||
|efbcopynotes = | |||
|xfb = | |||
|xfbnotes = | |||
|realxfb = | |||
|realxfbnotes = | |||
|dspplugin = | |||
|dsppluginnotes = | |||
|hleaudio = | |||
|hleaudionotes = | |||
|dtkmusic = | |||
|dtkmusicnotes = | |||
|jitdynarec = | |||
|jitdynarecnotes = | |||
|audiothrottle = | |||
|audiothrottlenotes = | |||
|audiobackend = | |||
|audiobackendnotes = | |||
}} | |||
==Gameplay Videos== | ==Gameplay Videos== | ||
??? | ??? |
Revision as of 03:03, 2 May 2010
NBA Street Vol. 2 | |
---|---|
Developer(s) | EA Canada |
Publisher(s) | EA Sports BIG |
Platform(s) | GameCube |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
NBA Street Vol. 2 is a sequel of NBA Street and a prequel of NBA Street V3. It was released in 2003 for the PlayStation 2, GameCube, and for the first time in the series, on the Xbox.
Problems
PAL (E): When you go through the menu, and start the match, the screen just freezes, and after a few seconds, emulator turns off.
Configuration
No configuration changes are known to affect compatibility for this title.
Gameplay Videos
???