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BloodRayne: Difference between revisions
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|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-bloodrayne | ||
|wikipedia = BloodRayne_(video_game) | |||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
}}}} | }}}} | ||
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</pre> | </pre> | ||
=== | ==== EU ==== | ||
== | <pre>$16:9 Widescreen | ||
<pre> | 0445D1C0 00000001 | ||
</pre> | |||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
041A86CC 38600000 | |||
042061A0 00000014 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2. | {{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Playable. The game stays stuck a very long time (about a minute) on the "Licensed by Nintendo" boot screen but then it works well even if with some slow downs, especially when using special vision modes. Tested with default settings and DSP HLE.|tester=Nolendil}} | ||
{{testing/end}} | {{testing/end}} | ||
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[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Ships with debugging symbols]] |
Latest revision as of 23:10, 18 March 2024
BloodRayne | |
---|---|
Developer(s) | Terminal Reality |
Publisher(s) | Majesco Entertainment |
Platform(s) | GameCube |
Release date(s) | NA Oct 15, 2002 EU May 23, 2003 |
Genre(s) | Hack and slash, Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
BloodRayne is a 2002 third-person action-adventure video game and the first game in the BloodRayne series. In addition to a sequel, BloodRayne 2, Bloodrayne inspired a series of films and self-contained comic books. It was developed by Terminal Reality, and was strongly influenced by their previous game Nocturne.
Problems
There are no reported problems with this title.
Enhancements
16:9 Widescreen Gecko Code
NA
$16:9 Widescreen 0445D1C8 00000001
EU
$16:9 Widescreen 0445D1C0 00000001
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 041A86CC 38600000 042061A0 00000014
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with BloodRayne since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-776 | Mac OS X 10.7.4 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6750M | Playable. The game stays stuck a very long time (about a minute) on the "Licensed by Nintendo" boot screen but then it works well even if with some slow downs, especially when using special vision modes. Tested with default settings and DSP HLE. | Nolendil |
Gameplay Videos
- Terminal Reality (Developer)
- Majesco Entertainment (Publisher)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Hack and slash (Genre)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Untested for 10000+ revisions
- GameCube games
- Ships with debugging symbols