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Pokémon Colosseum: Difference between revisions
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{{Testing}} | {{Testing}} | ||
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{{Test Entry|revision=6117|OS=Windows | {{Test Entry|revision=6117|OS=Windows 7 Ultimate x64|CPU=Intel Core i7 930 @ 2.8GHz|GPU=nVidia GeForce GTX 480|result=Positive: 20-30 FPS, slowdown when sending Pokemon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode |tester=[[User:Timmy112|Timmy112]]}} | ||
{{Test Entry|revision=7124|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 X2 2G|result=Positive, 30-60 fps,Corrupt text, is solved by selecting safe textures, 1600x900|tester=[[User:Masterhand|Masterhand]]}} | {{Test Entry|revision=7124|OS=Windows 7 Ultimate x64|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=ATI Radeon HD 4870 X2 2G|result=Positive, 30-60 fps,Corrupt text, is solved by selecting safe textures, 1600x900|tester=[[User:Masterhand|Masterhand]]}} | ||
{{Test Entry|revision=7369|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo P7550 2.26GHz|GPU=nVidia GeForce 9400M|result=Positive, 30 fps on interiors and about 25 fps on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}} | {{Test Entry|revision=7369|OS=Ubuntu 10.10 x86|CPU=Intel Core 2 Duo P7550 @ 2.26GHz|GPU=nVidia GeForce 9400M|result=Positive, 30 fps on interiors and about 25 fps on exteriors and battles. Music is missing some instruments (OpenAL)|tester=}} | ||
{{Test Entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32GHz|GPU=Intel 965 Express Chipset Family|result=Positive, 20-30 fps, 10-20 fps in battles. Music is distorted|tester=}} | {{Test Entry|revision=7540|OS=Windows Vista|CPU=Intel Core 2 Duo T5450 @ 3.32GHz|GPU=Intel 965 Express Chipset Family|result=Positive, 20-30 fps, 10-20 fps in battles. Music is distorted|tester=}} | ||
|} | |} |
Revision as of 05:17, 30 June 2011
Pokémon Colosseum | |
---|---|
Developer(s) | Genius Sonority |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | GameCube |
Genre(s) | RPG |
Mode(s) | Single-player, Multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Pokémon Colosseum
Problems
PAL Crashes
When playing the arena mode in the PAL version, a crash that occurs when you attempt to register Pokemon in story mode to play later in the Colosseum mode.
PAL Illegible Text
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.
Unable to synchronize with Game boy advance
Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass pokemon, record, or struggling
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Safe | Corrects illegible text |
Version Compatibility
The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}