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Metroid Prime 2: Echoes (GC): Difference between revisions
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|platform = [[Nintendo GameCube]]<br/>[[Wii]] <small>(Metroid Prime: Trilogy)</small> | |platform = [[Nintendo GameCube]]<br/>[[Wii]] <small>(Metroid Prime: Trilogy)</small> | ||
|input = Gamecube Controller | |input = Gamecube Controller | ||
}} | }} | ||
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== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{ | {{testing/entry|revision=1943|OS=Windows|CPU=Intel Core i7-920 @ 4GHz|GPU=nVidia GeForce GTX 285|result=[http://www.youtube.com/watch?v=Myt5wMEyIF4 Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60 FPS!!!)]|tester=}} | ||
{{ | {{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with OpenGL plug-in and Recommended Configuration|tester=}} | ||
{{ | {{testing/entry|revision=7346|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6700 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS 512MB|result=Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}} | ||
{{ | {{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.8GHz|GPU=ATI Radeon HD 4650 1GB|result=Playable: Runs fine except for occasional loading pauses and the scan visor. Using slightly tweaked config based off of recommended config.|tester=MechWarrior001}} | ||
{{ | {{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core 2 Quad 9550 @ 3.2GHz|GPU=AMD Radeon HD 6950 2GB|result=Perfect thanks to Dolphin DX 11 renderer without any issues and with the scan visor fully functional. 60FPS all the time.|tester=Xenon}} | ||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 01:59, 28 August 2011
Metroid Prime 2: Echoes is the highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.
An updated version exists for the Wii; as part of the Metroid Prime: Trilogy.
Problems
DirectX Plug-ins and Scanning
Cannot scan alien coded doors with DirectX plug-ins, refer issue 2894.
Audio Issues
Sound crackles.
Crashing
It is extremely rare but will happen sometimes regardless of settings.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Correct alien door scanning |
Scaled EFB Copy | On | |
Disable Fog | Off | As of r7346, disabling fog makes everything except visor HUD black |
Texture Cache Accuracy | Fast | Else broken menu text |
Version Compatibility
The graph below charts the compatibility with Metroid Prime 2: Echoes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r1943 | Windows | Intel Core i7-920 @ 4GHz | nVidia GeForce GTX 285 | Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60 FPS!!!) | |
r6569 | Windows 7 x64 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4850 512MB | Playable: 30-60 FPS with OpenGL plug-in and Recommended Configuration | |
r7346 | Windows 7 x64 | Intel Core 2 Quad Q6700 @ 2.66GHz | nVidia GeForce 8800 GTS 512MB | Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of r7346. | ShobuPrime |
r7436 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.8GHz | ATI Radeon HD 4650 1GB | Playable: Runs fine except for occasional loading pauses and the scan visor. Using slightly tweaked config based off of recommended config. | MechWarrior001 |
r7661 | Windows 7 x64 | Intel Core 2 Quad 9550 @ 3.2GHz | AMD Radeon HD 6950 2GB | Perfect thanks to Dolphin DX 11 renderer without any issues and with the scan visor fully functional. 60FPS all the time. | Xenon |
Gameplay Videos
- Retro Studios (Developer)
- Nintendo (Publisher)
- Metroid (Series)
- First Person Action Adventure (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- Gamecube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- Disable Fog (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games
- First-person shooter games
- Action-adventure games