Metroid: Other M: Difference between revisions
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{{Test Entry|revision=7696|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60fps in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}} | {{Test Entry|revision=7696|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60fps in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}} | ||
{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100%. Slight Wiimote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate.|tester=MegaJump}} | {{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100%. Slight Wiimote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate.|tester=MegaJump}} | ||
|} | {{Test Entry|revision=3.0|OS=Windows 7 64x|CPU=AMD Phenon II X6 1100T|GPU=Radeon 6850|result=Almost perfect, Frames at 55-60 with DX11, some slows but very playble, istil playing the game.}} | ||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 03:07, 26 September 2011
Metroid: Other M | |
---|---|
Developer(s) | Project M |
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | Wii |
Genre(s) | Action-Adventure |
Mode(s) | Single-Player |
Input methods | Wii Remote, Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Metroid: Other M is a video game for the Wii developed by "Project M", a team consisting of staff members from Nintendo, Team Ninja, and D-Rockets. It was announced by Nintendo of America president and CEO Reggie Fils-Aime and a trailer was briefly shown during the Electronic Entertainment Expo 2009. The game features gameplay in both first- and third-person perspectives. Fils-Aime stated that Metroid: Other M would "take you deeper into Samus story", and also noted that the game would be a return to the style of the traditional series as opposed to the Prime series, though the game would have a "harder edge".
Problems
Crashes With HLE Audio
The DSP LLE is needed, only twice, to avoid crashes in the game. First , during the tutorial when the person says "OK , looking good" and second when the player is at the Sector 2 Elevator for the first time. The DSP HLE plug-in works fine for the rest of the game.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | DSP LLE | Avoids crashes in intro and Sector 2 elevator |
Version Compatibility
The graph below charts the compatibility with Metroid: Other M since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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