F-Zero GX: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(Added problems that were previously unmentioned.)
(Cleanned up formatting)
Line 15: Line 15:


== Problems ==
== Problems ==
===General Problems===
===Vehicle Shadows===
Shadows under vehicles are broken when EFB to texture is on, fixed by switching to EFB to RAM. This however blurs the game and causes slowdown.
Shadows under vehicles are broken with EFB to Texture, fixed with to EFB to RAM. This, however, blurs the game and slows rendering.
Rain on Lightning-tracks is broken with both EFB to RAM and EFB to texture.  
 
Sand Ocean environment somehow cuts speed in half, probably because of the "heat" effect. Said effect is not rendered in R5441 and in that build Sand Ocean runs at 100%.
===Rain on Lightning Track===
Rain on the Lightning-tracks is broken.
 
===Heat Effect===
Sand Ocean environment cuts speed in half, probably because of the "heat" effect. Said effect is not rendered in r5441 and in that build Sand Ocean runs at 100%.
 
===Story Mode===
===Story Mode===
Story mode crash the emulator
Story mode crash the emulator.
 
===Grand Prix===
===Grand Prix===
The game tends to crash at random when doing a Grand Prix race when EFB to RAM is on, runs fine with EFB to texture (only with broken shadows).  
The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture.  


== Configuration ==
== Configuration ==
Line 50: Line 56:
|disablefog            =  
|disablefog            =  
|disablefognotes      =  
|disablefognotes      =  
|efbcopy              =  
|efbcopy              = RAM/Texture
|efbcopynotes          =  
|efbcopynotes          = See problems section for issues with each setting.
|xfb                  =  
|xfb                  =  
|xfbnotes              =  
|xfbnotes              =  

Revision as of 16:39, 9 May 2010

F-Zero GX
FZeroGxGC.jpg
Developer(s) Amusement Vision
Publisher(s) Nintendo
Series F-Zero
Platform(s) GameCube
Genre(s) Racing
Mode(s) Single-player, multiplayer
Input methods
Compatibility 4Stars4.pngEdit rating: F-Zero GX
Playable
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

F-Zero GX is a futuristic racing video game for the Nintendo GameCube console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. F-Zero AX, the arcade counterpart of GX, uses hardware conceived from a business alliance between Nintendo, Namco and Sega. F-Zero GX runs on an enhanced version of the engine that powered Super Monkey Ball. F-Zero GX/AX was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.

Problems

Vehicle Shadows

Shadows under vehicles are broken with EFB to Texture, fixed with to EFB to RAM. This, however, blurs the game and slows rendering.

Rain on Lightning Track

Rain on the Lightning-tracks is broken.

Heat Effect

Sand Ocean environment cuts speed in half, probably because of the "heat" effect. Said effect is not rendered in r5441 and in that build Sand Ocean runs at 100%.

Story Mode

Story mode crash the emulator.

Grand Prix

The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture.

Configuration

No configuration changes are known to affect compatibility for this title.

Gameplay Videos