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Killer7: Difference between revisions
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|gfxbackend = DirectX 11 | |gfxbackend = DirectX 11 | ||
|gfxbackendnotes = Partially fixes blood droplets. | |gfxbackendnotes = Partially fixes blood droplets. | ||
|skipcpuefbaccess = Off | |||
|skipcpuefbaccessnotes = Breaks hit detection. Hit body parts at random regardless of where you shoot. | |||
|antialiasing = Off | |||
|antialiasingnotes = Enabling Anti-Aliasing with DirectX 11 makes enemies unhittable. Also creates a solid border around ghosted models; caused by the way the game distorts objects. | |||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Keeps cut-scene audio in sync | |dspenginenotes = Keeps cut-scene audio in sync | ||
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}} | {{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}} | ||
{{testing/entry|revision=3.0-361|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Works flawlessly. DirectX 11, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times.|tester=Royerson}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 21:39, 9 May 2012
Killer7 | |
---|---|
Developer(s) | Grasshopper Manufacture |
Publisher(s) | Capcom |
Platform(s) | GameCube |
Release date(s) | JP June 9, 2005 NA July 7, 2005 |
Genre(s) | Action-adventure, rail shooter, first-person shooter |
Mode(s) | Single-player |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Killer7 is an action-adventure video game for the Nintendo GameCube and PlayStation 2. It was developed by Grasshopper Manufacture and published by Capcom. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. Killer7 features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to Myst and Snatcher.
The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization.
Killer7 was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of No More Heroes.
Problems
Cut-scene Audio
Cut-scene audio quickly goes out of sync unless using a dumped DSP ROM. Audio is perfect when using LLE engine.
Blood Droplets
Graphical effects such as the blood droplets are nonexistent in D3D9. Using D3D11, blood droplets are half-way working.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | DirectX 11 | Partially fixes blood droplets. |
Anti-Aliasing | Off | Enabling Anti-Aliasing with DirectX 11 makes enemies unhittable. Also creates a solid border around ghosted models; caused by the way the game distorts objects. |
Skip EFB Access from CPU | Off | Breaks hit detection. Hit body parts at random regardless of where you shoot. |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Keeps cut-scene audio in sync |
Version Compatibility
The graph below charts the compatibility with Killer7 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7674 | Windows 7 x64 | Intel Pentium E2180 @ 3.00GHz | ATI Radeon HD 4650 | Works like a charm 100% speed no glitches | |
3.0-361 | Windows 7 x64 | AMD Phenom II X4 955 @ 4GHz | nVidia GeForce GTX 560 Ti | Works flawlessly. DirectX 11, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times. | Royerson |
Gameplay Videos
- Grasshopper Manufacture (Developer)
- Capcom (Publisher)
- Japan (Release region)
- North America (Release region)
- 2005 (Initial release year)
- Action-adventure (Genre)
- Rail shooter (Genre)
- First-person shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Anti-Aliasing (Config Required)
- Skip EFB Access from CPU (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Tested On (GPU):
- Untested for 10000+ revisions
- GameCube games
- Action-adventure games
- Rail shooter games
- First-person shooter games