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The Last Story: Difference between revisions
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'''''The Last Story''''', known in Japan as Rasuto Sutōrī (ラストストーリー), is an action role-playing game developed by Mistwalker and AQ Interactive, and published by Nintendo for the [[Wii]]. The game was created by the creator of the Final Fantasy series, Hironobu Sakaguchi. Nintendo and Mistwalker both sought to create "a new form of RPG by choosing the universal theme of human emotion". | '''''The Last Story''''', known in Japan as Rasuto Sutōrī (ラストストーリー), is an action role-playing game developed by Mistwalker and AQ Interactive, and published by Nintendo for the [[Wii]]. The game was created by the creator of the Final Fantasy series, Hironobu Sakaguchi. Nintendo and Mistwalker both sought to create "a new form of RPG by choosing the universal theme of human emotion". | ||
Nintendo originally did not intend to bring ''The Last Story'' to North America, but massive pressure from [http://en.wikipedia.org/wiki/Operation_Rainfall fans] has convinced Nintendo to | Nintendo originally did not intend to bring ''The Last Story'' to North America, but massive pressure from [http://en.wikipedia.org/wiki/Operation_Rainfall fans] has convinced Nintendo to give it a NA release, albeit published by XSEED and not Nintendo itself. | ||
== Problems == | == Problems == |
Revision as of 19:22, 16 October 2012
The Last Story | |
---|---|
Developer(s) | |
Publisher(s) | |
Platform(s) | Wii |
Release date(s) | JP January 27, 2011 NA August 14, 2012 AUS February 23, 2012 |
Genre(s) | Action RPG |
Mode(s) | |
Input methods | Wii Remote + Nunchuk, Classic Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The Last Story, known in Japan as Rasuto Sutōrī (ラストストーリー), is an action role-playing game developed by Mistwalker and AQ Interactive, and published by Nintendo for the Wii. The game was created by the creator of the Final Fantasy series, Hironobu Sakaguchi. Nintendo and Mistwalker both sought to create "a new form of RPG by choosing the universal theme of human emotion".
Nintendo originally did not intend to bring The Last Story to North America, but massive pressure from fans has convinced Nintendo to give it a NA release, albeit published by XSEED and not Nintendo itself.
Problems
Freeze from time to time
Occasionally when you are transitioning from one scene to another through events, battles, loading, etc, the game freezes. Graphics will be locked, but music and sounds may continue. Setting the CPU Emulator engine to JITIL should help preventing this from occurring.
Clothes texture missing
Part of the body and clothes are missing. Use EFB copy to RAM to fix this.
- NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
- The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JITIL | Less prone to freezing |
Wii
Config | Setting | Notes |
---|---|---|
Use PAL60 Mode (EuRGB60) | Needed for game to start. |
Version Compatibility
The graph below charts the compatibility with The Last Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6505 | Windows 7 | AMD Phenom X4 965 | ATI Radeon HD 4870 | Dolphin-r6505_DKTOS_MH3_FifoBs,turn off fifo busy under iso properties,use JITIL not JIT,Use Xaudio as HLE,for graphic use dx9 set to RAM,DOESN'T HANG | IcemanSR |
r6505 | Windows 7 x64 | Intel Core-i5 2500K @ 4.5GHz | AMD Radeon HD 6870 | PAL version tested; Used 6505 by Lectrode, which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) | Garteal |
3.0 | Linux x86_64 | Intel Core i5 | ATI Radeon HD 5700 | Playable (60 FPS) | tomtoom |
3.0 | Windows 7 | Intel Core i5-2500 | nVidia GeForce 560 Ti | Playable (25-30 FPS) | Deathykins |
3.0-415 | Windows 7 | Intel Core i7-2600K | nVidia GeForce GTX 580 | Playable (30 FPS, sometimes fall to 21 FPS.) | dnishimura |
3.0-763 | Windows 7 x64 | Intel Core i5-2450M | AMD Radeon HD 7610M | Playable, 30 FPS | Chinmorph |
3.0-766 | Mac OS X 10.8.1 | Intel Core i7 @ 2.7GHz | nVidia GeForce GT 650M | Playable, 60 FPS | TresCoole |
Gameplay Video
- Japan (Release region)
- North America (Release region)
- Australia (Release region)
- 2011 (Initial release year)
- Action RPG (Genre)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- 4 stars (Rating)
- CPU Emulator Engine (Config Required)
- Use PAL60 Mode (EuRGB60) (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU):
- Tested On (OS): macOS
- Untested for 10000+ revisions
- Wii games
- Action role-playing games