Gladius: Difference between revisions
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{{testing/entry|revision=r5000|OS=Windows 7 x64|CPU=AMD A6-3400M @ 2.4GHz|GPU=AMD Radeon HD 6650M|result=Works fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cut-scene audio issues.|tester=Starscream}} | |||
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.|tester=Nolendil}} | {{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.|tester=Nolendil}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 21:12, 6 February 2013
Gladius | |
---|---|
Developer(s) | LucasArts |
Publisher(s) | LucasArts, Activision |
Platform(s) | GameCube |
Release date(s) | NA November 3, 2003 EU November 28, 2003 |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | , |
See also... |
Dolphin Forum thread |
Gladius is a tactical role-playing video game developed and published by LucasArts and Activision. It was released in 2003 for the GameCube, Xbox, and PlayStation 2 video game consoles.
Problems
Game Freezes
Works perfectly in r5698. After r5699 game will freeze at points unless dual core is disabled. Due to an unknown revision afterwards, the game fails to boot entirely. A fix is available in the FIFO-BP branch.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Off | Results in freezing post r5699 |
Version Compatibility
The graph below charts the compatibility with Gladius since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5000 | Windows 7 x64 | AMD A6-3400M @ 2.4GHz | AMD Radeon HD 6650M | Works fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cut-scene audio issues. | Starscream |
3.0-811 | Mac OS X 10.7.5 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting. | Nolendil |
Gameplay Videos
- LucasArts (Developer)
- LucasArts (Publisher)
- Activision (Publisher)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Tactical role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Enable Dual Core (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Untested for 10000+ revisions
- GameCube games