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Custom Robo: Difference between revisions
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|series = ''Custom Robo'' | |series = ''Custom Robo'' | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|modes = Single-player, Multiplayer (4) | |||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-custom-robo--26933 | |forumlink = http://forums.dolphin-emu.org/Thread-gc-custom-robo--26933 | ||
}} | }} |
Revision as of 06:34, 24 February 2013
Custom Robo | |
---|---|
Developer(s) | Noise |
Publisher(s) | Nintendo |
Series | Custom Robo |
Platform(s) | GameCube |
Release date(s) | JP March 4, 2004 NA May 10, 2004 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Custom Robo, known in Japan as Custom Robo Battle Revolution (カスタムロボ バトルレボリューション, Kasutamu Robo Batoru Reboryūshon), is a 2004 action RPG developed by Noise and published by Nintendo for the Nintendo GameCube. It is the fourth title of the Custom Robo series and the first to be released outside of Japan.
Custom Robo uses a real time battle system with the goal of obtaining better Robos and parts to improve your game. In additional to the traditional RPG like "Story Mode" from previous games in the franchise, Custom Robo also adds "Arena" and "Grand Battle" (tournament) modes.
Problems
Display Broken with DX9
This game will not display when using the DirectX 9 engine.
Crashing
Certain parts of the game tend to crash (i.e. the part near the end with the twins). This can be fixed by disabling "Enable Dual Core" and "Enable Idle Skipping" under Options->Configure->General and enabling "Skip EFB Access from CPU" under Options->Graphics->Hacks.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL or DirectX 11 | Corrects lack of graphics display |
Version Compatibility
The graph below charts the compatibility with Custom Robo since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7435 | Windows 7 x64 | AMD Athlon II 1075T | nVidia 460 GTX | Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer. | |
r7584 | Windows 7 x64 | Intel Core i7-2820QM @ 2.3GHz | AMD Radeon HD 6970M | Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cut-scenes. Battles run perfectly. | sol |
3.0-235 | Windows 7 x64 | AMD Phenom II X6 | ATI Radeon HD 5750 | Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings. |
Gameplay Videos
- Noise (Developer)
- Nintendo (Publisher)
- Custom Robo (Series)
- Japan (Release region)
- North America (Release region)
- 2004 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- GameCube games