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Cruis'n USA: Difference between revisions
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|released = '''Nintendo 64'''<br />{{vgrelease|NA=December 3, 1996|EU=March 1, 1997}}'''Virtual Console'''<br />{{vgrelease|EU=March 28, 2008}}{{vgrelease|NA=March 31, 2008}} | |released = '''Nintendo 64'''<br />{{vgrelease|NA=December 3, 1996|EU=March 1, 1997}}'''Virtual Console'''<br />{{vgrelease|EU=March 28, 2008}}{{vgrelease|NA=March 31, 2008}} | ||
|genre = Racing | |genre = Racing | ||
|modes = Single- | |modes = Single-player, Multiplayer | ||
|input = Classic Controller, GameCube Controller | |input = Classic Controller, GameCube Controller | ||
|forumlink = | |forumlink = |
Revision as of 03:05, 28 February 2013
Cruis'n USA | |
---|---|
Developer(s) | Williams |
Publisher(s) | Nintendo |
Series | Cruis'n |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 NA December 3, 1996 EU March 1, 1997 Virtual Console EU March 28, 2008 NA March 31, 2008 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
Input methods | Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Midway Games and published and distributed by Nintendo. It is the first game in the Cruis'n series and features locations around the United States. Although Cruis'n USA was advertised as running on Ultra 64 hardware (based on the Nintendo 64's hardware), it was actually implemented on the Midway V-unit hardware. The hardware consisted of a TMS32031 CPU clocked at 50 MHz, an ADSP-2115 DSP clocked at 10 MHz for sound and a custom 3D chip that could render perspective-correct but unfiltered quads at a high resolution (512 x 400 pixels).
Along with Killer Instinct Gold, it was planned as a launch title for the Nintendo 64. Neither game made it out for Nintendo 64's launch, however, primarily because the arcade versions of both games were done on hardware that was very different and somewhat more powerful than the console. Cruis'n USA, although impressive in arcades in 1994, got panned in 1996 when it was finally released on the Nintendo 64 because the port was less polished than the arcade version and its technology had already been surpassed by other games.
It was released on Wii's Virtual Console in Europe on March 28, 2008, making it the first third party developed Nintendo 64 game to be released on the service. It became available on the Virtual Console in North America on March 31, 2008.
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Cruis'n USA since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- Williams (Developer)
- Nintendo (Publisher)
- Cruis'n (Series)
- North America (Release region)
- Europe (Release region)
- 1996 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Untested
- Virtual Console games
- Nintendo 64 games