The Legend of Zelda: Four Swords Adventures: Difference between revisions
(Minor changes) |
|||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|title = The Legend of Zelda: Four Swords Adventures | |title = The Legend of Zelda: Four Swords Adventures | ||
|image = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg]] | |image = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]] | ||
|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
Line 81: | Line 81: | ||
{{Testing}} | {{Testing}} | ||
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--> | <!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}--> | ||
{{Test Entry|revision= | {{Test Entry|revision=4598|OS=Windows Vista (x86)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Fully playable: 50-80 FPS with default settings and DX9 plug-in}}|} | ||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 23:04, 4 October 2010
The Legend of Zelda: Four Swords Adventures | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Input methods | Gamepad, GameBoy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.
Problems
Resizing the Window (DX9)
Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in
FIFO Errors
FIFO errors may occur, which mean that Watermark Tightness needs to be increased in the game properties (right click on the game). Revise to a value more than 100 till the errors go away.
Configuration
This title does not need non-default settings to run properly.
Gameboy Player
Gameboy connection support can be supported via joybus emulation. You will need VBA-M (r947 or newer) and a dump of GBA BIOS (see here an excellent dump guide). To connect GBA:
- Launch Dolphin (only r6059 or newer will work, in older revisions you can use DSP LLE Plug-in, but it is very slow!)
- Start Legend of Zelda: Four Swords Adventures and choose multiplayer
- In connection screen, go to Config => GameCube and change the ports to GBA
- Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
- When you enable joybus, Dolphin will freeze (don't panic, its ok!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognise the joybus link and game will detect it as a standard GBA.
To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to this video for more details.