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Beyond Good & Evil: Difference between revisions
(Undo revision 61244 by 89.151.188.1 (talk) PC version irrelevant here) |
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=== 16:9 Black Borders === | === 16:9 Black Borders === | ||
Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem, just they way the game renders, no solution is expected | Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem, just they way the game renders, no solution is expected. | ||
{{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}} | {{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}} | ||
Revision as of 23:55, 6 April 2013
Beyond Good & Evil | |
---|---|
Developer(s) | Ubisoft Montpellier |
Publisher(s) | Ubisoft |
Platform(s) | GameCube |
Release date(s) | NA December 11, 2003 EU February 27, 2004 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. Players control the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash in doors and objects, and flatten herself against walls. As Jade, players investigate installations in search of the truth about a war with an alien threat.
Problems
Frame Rate
This game seems to throttle to 120 FPS. To set it to 60 FPS like most other GameCube games enable XFB. Though this won't do much, since the 120 FPS are based on increments of 2 and never goes to an odd number, thus its basically 60 FPS on its own. High system requirements are definitely needed to play at close to full speed.
Taking Pictures
The game freezes for a while when taking pictures.
16:9 Black Borders
Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem, just they way the game renders, no solution is expected.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Avoids crash at Dark Island |
Version Compatibility
The graph below charts the compatibility with Beyond Good & Evil since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :( | |
r6160 | Windows 7 x64 | Intel Core i7-930 @ 3.53GHz | ATI Radeon HD 5770 | Playable: 100-120FPS | Cammelspit |
r6161 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :( | |
r6164 | Windows 7 x64 | Intel Core i7-3720QM 4 @ 2.6 GHz | nVidia GeForce GT 650M 1Go GDDR5 | Playable and clips are synchronized with sound but Taking pictures causes game to stutter for about 10 seconds and sound effect not working (noise of walking, open cupboard , noise of monster...) | Jonathan66100 |
r7128 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Get only 25-45% (25-50fps) of speed in game. All video clips desynchronized with sound (sound run ahead) and can't be skipped. :( | |
r7257 | Windows 7 x64 | Intel Core i7-860 | ATI Radeon HD 5770 | 100-120 FPS (or 50-60 FPS with XFB enabled), only had the picture taking problem | ThatLuciano |
r7257 | Windows 7 x64 | Intel Core i7-930 @ 3.2GHz | ATI Radeon HD 5770 | Game speed mostly stable but drops to 10-20% of speed at overworld, minor audio desync, graphics glitch | |
r7334 | Windows 7 x64 | Intel Core i7-930 @ 3.2GHz | ATI Radeon HD 5770 | Game speed jumps between 100% and 30%, averages around 60%, audio desyncs, graphics glitch | |
r7571 | Windows 7 x64 | Intel Core i7-860 @ 3GHz | ATI Radeon HD 5850 x2 | Game speed hovers around 100%. Taking pictures causes game to stutter for about 15 seconds. | legoman666 |
3.0 | Windows 7 x64 | Intel Core i7-3720QM @ 2.6 GHz | nVidia GeForce GT 650M | Not playable. OpenGL fix bug dark island but Not work at the Old Mines just after the dark island, cause Jades through the textures. | Jonathan66100 |
3.0-235 | Windows 7 x64 | Intel Core 2 Duo @ 2.4GHz | nVidia GeForce 9400M | Runs around 50% speed until crashing without an error message at the Dark Island (about 30 minutes into the game). r7571 does not crash at this point, but the hero gets dropped into nothingness when entering the next room. | Autofresser |
3.0-688 | Windows 7 x64 | Intel Core i7-3720QM @ 2.6GHz | nVidia GeForce GT 650M | Not payable. OpenGL NOT fix bug dark island. | Jonathan66100 |
^3.0 | Gentoo Linux x86_64 | Intel Core i7-2820QM @ 2.3GHz | AMD Radeon HD 6400M | Not payable. Runs around 50% speed until the Abandoned Mineshaft where the hero gets dropped into nothingness when entering the room. | pfh.chaos |
Gameplay Videos
- Ubisoft Montpellier (Developer)
- Ubisoft (Publisher)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games