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Blaster Master: Overdrive: Difference between revisions
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===Hung Music Notes=== | ===Hung Music Notes=== | ||
Notes of the music sometimes hang, playing continuously until the game is reset. | Notes of the music sometimes hang, playing continuously until the game is reset. | ||
===Visible Sprite Edges=== | |||
Sprites are slightly mis-sized by causing visible gaps at their edges. | |||
[[File:Blaster Master-Overdrive Sprite Edges.png|Visible Sprite Edges|300px]] | |||
== Configuration == | == Configuration == |
Revision as of 18:49, 24 October 2010
Blaster Master: Overdrive | |
---|---|
Developer(s) | Sunsoft |
Publisher(s) | Gaijinworks |
Series | Blaster Master |
Platform(s) | WiiWare |
Genre(s) | Platformer |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Blaster Master: Overdrive is a platforming and run and gun video game released by Sunsoft and Gaijinworks as a WiiWare title for the Wii game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by Sunsoft, in 1988.
Problems
Save State Support
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.
Hung Music Notes
Notes of the music sometimes hang, playing continuously until the game is reset.
Visible Sprite Edges
Sprites are slightly mis-sized by causing visible gaps at their edges.
Configuration
No configuration changes are known to affect compatibility for this title.
Testing
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