Fire Emblem: Radiant Dawn: Difference between revisions
m (→Controls Fix: Recommended a gc pad for analogue features.) |
(Better description) |
||
Line 11: | Line 11: | ||
}} | }} | ||
'''''Fire Emblem: Radiant Dawn''''' | In '''''Fire Emblem: Radiant Dawn''''' three years have passed since the great war that ended in the death of Mad King Ashnard. His country of Daein suffers under the rule of the war's victors. Now, a small band of freedom fighters struggle to end the long, dark night of Daein's oppression. Micaiah, Sothe and a host of others – the infamous "Dawn Brigade" – rally under the banner of Daein's long-lost prince to bring a new day to this ravaged land. | ||
== Problems == | == Problems == |
Revision as of 19:43, 23 November 2014
Fire Emblem: Radiant Dawn | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Fire Emblem |
Platform(s) | Wii |
Release date(s) | JP February 22, 2007 NA November 11, 2007 EU March 14, 2008 AUS April 10, 2008 |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In Fire Emblem: Radiant Dawn three years have passed since the great war that ended in the death of Mad King Ashnard. His country of Daein suffers under the rule of the war's victors. Now, a small band of freedom fighters struggle to end the long, dark night of Daein's oppression. Micaiah, Sothe and a host of others – the infamous "Dawn Brigade" – rally under the banner of Daein's long-lost prince to bring a new day to this ravaged land.
Problems
Cheats
When cheats are activated, the game may crash after the intro. Solution:Disable cheats, then play the game for about 5 min, then quit the game, enable the cheats again, then play normally. Additionally, due to code offsets in Dolphin, most WiiRD Gecko codes simply don't work until they've been adjusted.
Instability
Recent versions of Dolphin have somewhat improved this.
Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:
- Issuing a move or attack order
- Mostly only when using a Galdr
- Transitioning from the field view to the battle/upgrade animation screens
- Ending turn
- The AI can also crash the game by the doing any of the above (least frequent)
Work around it by making thorough use of save states or battle saves between every turn.
Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin always crashes at some point during that scene. To fix the issue, set the Audio to "DSP LLE".
Freeze while creating a save state
The game randomly freezes while creating a save state.
Character Faces
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.
Controls Fix
If you experience mad controls, go to config and set the Gamecube controller to none, but leave the Wii remote as it is. Note: It is recommended to use a Gamecube controller instead of a Wii remote, to get analogue features; still playable with a Wii remote.
Audio
If you are having problems with sound errors try setting 'Audio Backend' to 'XAudio2'.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Fire Emblem: Radiant Dawn since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
style="white-space:nowrap;Expression error: Unrecognized word "r".Expression error: Unrecognized word "r". | Windows 7 x64 | AMD Athlon II X4 640 | ATI Radeon HD 5770 | Good, purple lines around characters mouth won't go away, even with anisotropic
filtering x1 |
|
3.0-415 | Windows 7 x86 | Intel Core i5-2300 @ 3GHz | nVidia GeForce GT 430 | Mostly perfect, sometimes sound glitches. | MiniBolt |
3.0-549 | Windows 7 x64 | Intel Core i3-370M @ 2.4GHz | nVidia GeForce GT 420M | Runs fluently. Some minor speed problems (rarely runs at full speed). No graphic issues. | |
3.5 | Windows 7 x64 | Intel Core i7-950 @ 4.1GHz | nVidia GeForce GTX 570 | Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches | Titouf |
3.5-1624 | Windows 8 x64 | Intel Core 2 Quad @ 3GHz | ATI Radeon HD 5770 | Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine. | Rosierose |
4.0.2 | Arch Linux x64 | Intel Core i7-2600 @ 2.6GHz | nVidia GeForce GTS 450 | Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds. | 10n45 |
4.0-2954 | Arch Linux x64 | Intel Core i7-2600 @ 2.6GHz | nVidia GeForce GTS 450 | Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items. | 10n45 |
4.0-3518 | Arch Linux x64 | Intel Core i7-2600 @ 2.6GHz | nVidia GeForce GTS 450 | The item and staves bug was fixed, and |
10n45 |
4.0-4161 | Arch Linux x64 | Intel Core i7-2600 @ 2.6GHz | nVidia GeForce GTS 450 | The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale. | 10n45 |
Gameplay Videos
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Fire Emblem (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2007 (Initial release year)
- Tactical role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested On (Release): 4.0.2
- Tested On (OS): Linux
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Wii games