Progress Continues
We've already had 21664 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Need for Speed: Underground: Difference between revisions
(→Testing: formatting) |
|||
Line 44: | Line 44: | ||
{{testing/entry|revision=3.0-243|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHZ|GPU=AMD Radeon HD 6850|result=Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res: Auto, AF:16x, Widescreen Hack|tester=Zheka}} | {{testing/entry|revision=3.0-243|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHZ|GPU=AMD Radeon HD 6850|result=Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res: Auto, AF:16x, Widescreen Hack|tester=Zheka}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX-8120 @ 3.1GHz|GPU=AMD Radeon HD 7970|result=Audio Broken|tester=}} | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX-8120 @ 3.1GHz|GPU=AMD Radeon HD 7970|result=Audio Broken|tester=}} | ||
{{testing/entry|revision=4.0-4478|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Not really playable. Jumps sporadically between 80% and 100% speed. It'd be okay if it wasn't so inconsistent. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit it doesn't make the game less enjoyable and everything seems fine in-game.|tester=Xerxes}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 10:06, 5 December 2014
Need for Speed: Underground | |
---|---|
Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Platform(s) | GameCube |
Release date(s) | NA November 17, 2003 EU November 21, 2003 JP December 25, 2003 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Need for Speed: Underground (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003. Underground remakes the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and inspired a sequel.
Problems
Graphics
If experiencing any lighting issues with head lights, tail lights, in crashes etc. Enable Per-Pixel Lighting and Disable Fog to resolve.
Audio
No music track with DSP HLE.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Enables background music |
Audio Backend | OpenAL | Eliminates stuttering caused by DSP LLE |
Version Compatibility
The graph below charts the compatibility with Need for Speed: Underground since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6252 | Windows 7 x64 | Intel Core i7-930 @ 3.53GHz | ATI Radeon HD 5770 | Playable: BGM music broken/Minor lighting issues | |
3.0-499 | Windows 7 x64 | Intel Core i5-2500K @ 4.4GHz | AMD Radeon HD 6850 | Playable: BGM music broken | |
^3.0-243 | Windows 7 x64 | Intel Core i5-2500K @ 4.5GHZ | AMD Radeon HD 6850 | Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res: Auto, AF:16x, Widescreen Hack | Zheka |
4.0.2 | Windows 7 x64 | AMD FX-8120 @ 3.1GHz | AMD Radeon HD 7970 | Audio Broken | |
4.0-4478 | Linux Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | nVidia GeForce GTX 650 | Not really playable. Jumps sporadically between 80% and 100% speed. It'd be okay if it wasn't so inconsistent. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit it doesn't make the game less enjoyable and everything seems fine in-game. | Xerxes |
Gameplay Videos
- EA Black Box (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2003 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Audio Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (Release): 4.0.2
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (GPU):
- Untested for 10000+ revisions
- GameCube games