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Animal Crossing: Difference between revisions
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Revision as of 08:27, 31 May 2015
Animal Crossing | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Animal Crossing |
Platform(s) | GameCube |
Release date(s) | JP December 14, 2001 NA September 15, 2002 AUS October 17, 2003 EU September 24, 2004 |
Genre(s) | Life simulation |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Animal Crossing is a video game series developed by Nintendo, in which the player lives his/her own virtual life in a village populated with anthropomorphic animals. The game takes place in real time, reflecting the current time of day and season. The individual games have been widely praised for their uniqueness and innovative nature, which has led to the series becoming one of Nintendo's leading franchises. As of January 2010, over 15,000,000 units of games from the Animal Crossing series have been sold.
Patches
16:9 Aspect Ratio (Widescreen) AR Codes
NTSC[1]
16:9 Aspect Ratio (Widescreen) [Ralf] NHWZ-ZZKD-W1PGZ YJGY-0KZP-RRGW0 TPR1-4D69-MNW2V XH2K-V062-FJC5U C4Z7-98MH-ETDZ9 NHY5-6UGD-B5UCJ
PAL (Engligh)[2]
16:9 Aspect Ratio (Widescreen) [Ralf] KGZA-13GG-UAA62 GBZA-G9QZ-GHYT8 YJGY-0KZP-RRGW0 TPR1-4D69-MNW2V D5BZ-D4P4-2JHA9 C4Z7-98MH-ETDZ9 20EH-4MXX-E7VEY E9FZ-A3QA-YCERP
PAL (Genrman)[3]
16:9 Aspect Ratio (Widescreen) [Ralf] Y088-BXHN-CRMWG 6Y8Z-8RX9-GF2FB YJGY-0KZP-RRGW0 TPR1-4D69-MNW2V C6QH-V73N-5VAQX C4Z7-98MH-ETDZ9 XB5U-CETB-HVVZY E9FZ-A3QA-YCERP
Problems
NES Games: Bad Graphics
NES games normally have graphical issues. Set External Frame Buffer to real to fix.
DVD interface error
On the Nintendo logo, a message will pop up that says "Can't read from DVD plugin - DVD-interface:Fatal Error". This doesn't affect the game, as you can just click "Ok" or disable panic handlers in the config.
XFB Real: Blinds Effect
If the External Frame Buffer is set to Real, after the Nintendo logo at the start of the game, there can sometimes be an odd effect where it seems like you are looking through some window blinds, only in technicolor fashion. This only happens if the External Frame Buffer under Graphics > Hacks is set to Real, so to fix it just disable it.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Animal Crossing since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6676 | Windows 7 x64 | AMD Tri core | NVIDIA GeForce 8800 GT | Runs stable, glitch with text limits at start of new game | |
r7540 | Windows 7 x64 | Intel Core 2 Duo T6600 @ 2.2GHz | NVIDIA GeForce 230m GT | Perfect, text limit glitch | GM3000 |
r7624 | Linux Ubuntu 10.04 Lucid Lynx x86_64 | AMD Phenom II X3 720 | NVIDIA GeForce 8800 GT | Running 2x Native Resolution, 2x AA, 4x AF @100%. I did not experience any of the issues mentioned above, perfect. | keller999 |
^3.0 | Windows 7 x86 | AMD Phenom 960T @ 4GHz | ATI Radeon HD 4200 | Perfect ~60FPS 1080p | LumbeeChief |
3.0-235 | Windows 7 x64 | AMD Phenom II X4 955 BE | AMD Radeon HD 6570 | Runs 100% never had a single glitch. Ran at 1440x900 with 16x AF and 8x AA. | Kritis |
3.0-235 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 560 Ti | Perfect ~50FPS | Fabolous |
3.0-436 | Windows 8 Consumer Preview | AMD C-50 @ 1GHz | AMD Radeon HD 6250 | Game works great, sticks around at 25FPS. | |
3.0-692 | Windows 7 x64 | Intel Core i7-2670QM | NVIDIA GeForce GT 540M | Runs perfect, no error or problems yet except the cheats, but those are for cheaters anyway. 100% speed but my old computer could barely run it at all. Aside from how well it runs, it is a fun game that I LOVED and was glued to for months at a time. One of my all time favorite games! | |
3.0-814 | Windows 7 x64 | Intel Pentium E6700 | NVIDIA GeForce GTS 450 | 100% speed with OpenGL plugin, 2560x1440 with 16xQCSAA and 16xAF | soapgoat |
3.0-865 | Windows 7 x64 | Intel Core i5-480M | AMD Radeon HD 6550M | Runs perfect, no problems at all! been playing for the last 2 hours and it is a beast so fun! =) | |
3.5-2319 | Windows 7 x64 | Intel Core i3-2330M @ 2.2GHz | Intel HD Graphics 3000 | Playable, very few glitches, 90%~100% speed. | Oddlyoko2K |
4.0-1487 | Windows 7 x64 | Intel Core i7-3770K @ 3.5GHz | NVIDIA GeForce GTX 550 Ti | 60FPS, 4x Native resolution, 4x SSAA, OpenGL, Anisotropic filtering 16x, Vsync, Flawless | |
4.0-4163 | Linux Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Very playable. Rare framerate stutter in a few places regardless of settings but not really noticeable. Otherwise consistent 60FPS at 3x IR | Xerxes |
Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Animal Crossing (Series)
- Japan (Release region)
- North America (Release region)
- Australia (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Life simulation (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): Intel
- Tested On (OS): Linux
- Tested On (Release): 3.0
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games
- Zelda ucode games