Lost Kingdoms II: Difference between revisions
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|publisher = Activision | |publisher = Activision | ||
|series = Lost Kingdoms | |series = Lost Kingdoms | ||
|released = {{vgrelease|NA=May 21, 2003|EU=June 6 | |released = {{vgrelease|NA=May 21, 2003}}{{vgrelease|JP=May 23, 2003|EU=June 6, 2003}} | ||
|genre = Action role-playing | |genre = Action role-playing | ||
|modes = Single-player, Multiplayer (2) | |modes = Single-player, Multiplayer (2) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-lost-kingdoms-ii | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== 16:9 Widescreen Gecko Code === | === 16:9 Widescreen Gecko Code === | ||
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, using this code with Aspect Ratio set to Auto will cause the [https://bugs.dolphin-emu.org/issues/11951 aspect ratio to flicker between 4:3 and 16:9 at certain points and angles.] | The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, using this code with Aspect Ratio set to Auto will cause the [https://bugs.dolphin-emu.org/issues/11951 aspect ratio to flicker between 4:3 and 16:9 at certain points and angles.] You can alleviate this by making sure that SyncGPU is set to FALSE, and possibly stop it by setting ImmediateXFBenable = True. | ||
===== NA ===== | ===== NA ===== | ||
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<pre>$16:9 Widescreen | <pre>$16:9 Widescreen | ||
042F35F0 3FE38E39</pre> | 042F35F0 3FE38E39</pre> | ||
{{Problems/Blurry Distant Textures}} | |||
== Configuration == | == Configuration == | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Phenom II X4 945 @ 3. | {{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Phenom II X4 945 @ 3.3 GHz|GPU=AMD Radeon HD 4870|result=[https://www.youtube.com/watch?v=gwxRszAIA1A Lost Kingdoms 2 on Dolphin Emulator 1080p]|tester=Vortextk}} | ||
{{testing/end}} | {{testing/end}} | ||
Latest revision as of 07:21, 25 March 2024
Lost Kingdoms II | |
---|---|
Developer(s) | From Software |
Publisher(s) | Activision |
Series | Lost Kingdoms |
Platform(s) | GameCube |
Release date(s) | NA May 21, 2003 JP May 23, 2003 EU June 6, 2003 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Lost Kingdoms II, known as Rune II (ルーン II, Rūn Tsu) in Japan, is a role-playing video game.. It is the sequel to Lost Kingdoms. Lost Kingdoms II is a card-based action role-playing game where battles are fought in real-time.
Problems
There are no reported problems with this title.
Enhancements
16:9 Widescreen Gecko Code
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, using this code with Aspect Ratio set to Auto will cause the aspect ratio to flicker between 4:3 and 16:9 at certain points and angles. You can alleviate this by making sure that SyncGPU is set to FALSE, and possibly stop it by setting ImmediateXFBenable = True.
NA
$16:9 Widescreen 042EA1A0 3FE38E39
EU
$16:9 Widescreen 04303EB0 3FE38E39
JP
$16:9 Widescreen 042F35F0 3FE38E39
Blurry Distant Textures
Since 5.0-5745, textures in Lost Kingdoms II will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. The only way to disable this was to enable GPU Texture Decoding. Since 5.0-8296, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.
Since 5.0-20745, this setting is disabled by default.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Lost Kingdoms II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7671 | Windows 7 | AMD Phenom II X4 945 @ 3.3 GHz | AMD Radeon HD 4870 | Lost Kingdoms 2 on Dolphin Emulator 1080p | Vortextk |
Gameplay Videos
- From Software (Developer)
- Activision (Publisher)
- Lost Kingdoms (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested
- Untested for 10000+ revisions
- GameCube games