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Lost Kingdoms II
|Lost Kingdoms II|
|Release date(s)|| NA May 21, 2003|
JP May 23, 2003
EU June 6, 2003
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GR2P52, GR2JCQ, GR2E52|
Lost Kingdoms II, known as Rune II (ルーン II, Rūn Tsu) in Japan, is a role-playing video game.. It is the sequel to Lost Kingdoms. Lost Kingdoms II is a card-based action role-playing game where battles are fought in real-time.
There are no reported problems with this title.
Blurry Distant Textures
Since, textures in Lost Kingdoms II will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since , this setting can be disabled to work around the issue. However, if any "mip trick" effects are used by the game, they will not work correctly.
In prior versions, the only workaround is to enable GPU Texture Decoding.
16:9 Widescreen Gecko Code
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, using this code with Aspect Ratio set to Auto will cause the aspect ratio to flicker between 4:3 and 16:9 at certain points and angles. You can alleviate this by making sure that SyncGPU is set to FALSE, and possibly stop it by setting ImmediateXFBenable = True.
$16:9 Widescreen 042EA1A0 3FE38E39
$16:9 Widescreen 04303EB0 3FE38E39
$16:9 Widescreen 042F35F0 3FE38E39
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Lost Kingdoms II since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Phenom II X4 945 @ 3.3 GHz||AMD Radeon HD 4870||Lost Kingdoms 2 on Dolphin Emulator 1080p||Vortextk|