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Tales of Symphonia: Difference between revisions
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{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60FPS constant with DSP HLE but at cause of sound glitches (music) when DSP LLE enable sound is fixed and game runs between 80-100%|tester=arcticmedia}} | {{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core 2 Extreme QX9770 @ 3.2GHz|GPU=ATI Radeon HD 4870x2|result=60FPS constant with DSP HLE but at cause of sound glitches (music) when DSP LLE enable sound is fixed and game runs between 80-100%|tester=arcticmedia}} | ||
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=NVIDIA GeForce GTX 570 @ .9GHz|result=60FPS constant even with DSP LLE enabled, which is still necessary if u don't want to experience music glitches.|tester=Titouf}} | {{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=NVIDIA GeForce GTX 570 @ .9GHz|result=60FPS constant even with DSP LLE enabled, which is still necessary if u don't want to experience music glitches.|tester=Titouf}} | ||
{{testing/entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=NVIDIA GeForce | {{testing/entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=NVIDIA GeForce 9800 GT|result=The majority of the game is 45-60FPS, but there are areas where the FPS can drop to 35-45FPS. Regardless, the game is very playable. Settings used is Direct3D9, 1x native/0x AA/1x AF, and mid-Texture Cache. Audio is DSP HLE. There were no graphical issues and audio was perfect so long as the FPS stayed high.|tester=}} | ||
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.4GHz|GPU=NVIDIA GeForce GTS 250|result=Runs perfectly. Occasional freezing which leads to Dolphin crashing. Seems to work better with the JITIL experimental recompiler, but feels a little smoother with JIT. OpenGL graphics, HLE audio. |tester=}} | {{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.4GHz|GPU=NVIDIA GeForce GTS 250|result=Runs perfectly. Occasional freezing which leads to Dolphin crashing. Seems to work better with the JITIL experimental recompiler, but feels a little smoother with JIT. OpenGL graphics, HLE audio. |tester=}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=NVIDIA GeForce GTS 250|result=Runs at a steady 60FPS at 2.5x internal resolution, 16x AF and 16x CSAA with OpenGL and HLE. Looks absolutely beautiful. |tester=S1dology}} | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470 @ 3.2GHz|GPU=NVIDIA GeForce GTS 250|result=Runs at a steady 60FPS at 2.5x internal resolution, 16x AF and 16x CSAA with OpenGL and HLE. Looks absolutely beautiful. |tester=S1dology}} |