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Mario Kart Wii: Difference between revisions
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(Leave that one there. FOV is an important patch too.) |
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== Patches == | == Patches == | ||
== FOV adjustment == | |||
The code for the camera stretch effect was originated by Dave as found in [https://www.youtube.com/watch?v=XQDATLTNmos his video] with the codes he has ported. For this code, it can be adjusted by changing the value from "3FB00000" to another value. To use this, select the "Edit Config" box in the gecko section and add these codes any where in the "[Gecko]" area of the game's ini file: | |||
'''NTSC-U''': | |||
<pre> | |||
$Camera stretch effect | |||
0488DBE4 3F198000 | |||
</pre> | |||
If you decide to play this in 4:3, add this code below the camera stretch code to fix the 4:3 FOV to make the horizontal space match the 16:9 (where it is cropped from the top and bottom) | |||
'''NTSC-U''': | |||
<pre> | |||
$4:3 camera fov fix | |||
048B053C 3F79D000 | |||
</pre> | |||
=== Aspect Ratio === | === Aspect Ratio === | ||
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game. | This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game. |