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Fortune Street: Difference between revisions
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(I do not know why PAL60 was marked as fixed, or how it is even here! Dolphin only started emulating that properly 2 months ago!) |
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=== Memory Box Fog === | === Memory Box Fog === | ||
The memory box mini-game has an unreasonable amount of fog in OpenGL and D3D11. To see it rendered correctly, use the software renderer. refer to {{issue|6147}} | The memory box mini-game has an unreasonable amount of fog in OpenGL and D3D11. To see it rendered correctly, use the software renderer. refer to {{issue|6147}} | ||
=== | === PAL 60Hz Prompt === | ||
The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. | The PAL version of the game will refuse to start in 50Hz mode, prompting the user to alter the mode. Check "Enable Progressive Scan" to enable 60Hz mode. | ||
{{image|Fortune Street PAL Issue.png|Prompt received when starting game in 50Hz mode.|br}} | {{image|Fortune Street PAL Issue.png|Prompt received when starting game in 50Hz mode.|br}} | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|progressivescan = On | |progressivescan = On (PAL) | ||
|progressivescannotes = Avoid 60Hz prompt on PAL | |progressivescannotes = Avoid 60Hz prompt on PAL | ||
}} | }} |