Super Mario Galaxy 2: Difference between revisions

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== Problems ==
== Problems ==
=== Boss Roars ===
Boss roar effects do not emulate. See {{issue|8327}}.
=== Wii Remote Lag When Collecting Starbits ===
=== Wii Remote Lag When Collecting Starbits ===
Wii Remote slows down when collecting starbits. To fix this, go to Dolphin Wii Remote Configuration Window and disable (untick) 'Enable Speaker Data' and this will mute the wiimote speaker, fixing the starbit slowdown problem. Seems like it might be something to do with the wiimote not having enough bluetooth bandwith to recieve the sounds and transmit controls at the same time.
Wii Remote slows down when collecting starbits. To fix this, go to Dolphin Wii Remote Configuration Window and disable (untick) 'Enable Speaker Data' and this will mute the wiimote speaker, fixing the starbit slowdown problem. Seems like it might be something to do with the wiimote not having enough bluetooth bandwith to recieve the sounds and transmit controls at the same time.
=== Japanese and Korean Version Hangs ===
With the Japanese and Korean versions, Dolphin pops up several error messages and then become stuck. This is due to region checking built into the game that will result in the game crashing if an "invalid" language setting is used (i.e. NTSC-J copy with language set to "English"). Use a language setting that is valid for you game's version to fix this ("Japanese" for SB4J or "Korean" for SB4K).


=== {{s}}Volume{{/s}} ===
=== {{s}}Volume{{/s}} ===
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*Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.)
*Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.)
Fixed by {{revision|4.0-1300}}
Fixed by {{revision|4.0-1300}}
== Emulation Information ==
=== Japanese and Korean Version Hangs ===
With the Japanese and Korean versions, Dolphin pops up several error messages and then become stuck. This is due to region checking built into the game that will result in the game crashing if an "invalid" language setting is used (i.e. NTSC-J copy with language set to "English"). Use a language setting that is valid for you game's version to fix this ("Japanese" for SB4J or "Korean" for SB4K).


== Config ==
== Config ==