Super Smash Bros. Brawl: Difference between revisions

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(→‎Masterpieces: I thought some special formatting was in order because of the nature of the Masterpieces section are unrelated to SSBB itself. Please correct if improper.)
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=== Masterpieces ===
=== Masterpieces ===
Prior to {{revision|4.0-1953}}, attempting to load a Masterpiece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of {{revision|4.0-1953}} and later, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. Fixed in {{revision|4.0-4441}}, but may still occur with Masterpieces – Legend of Zelda: Ocarina of Time.
Attempting to load a Masterpiece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of {{revision|4.0-1953}}, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. These issues have been fixed in {{revision|4.0-4441}}, but may still occur with ''The Legend of Zelda: Ocarina of Time''.
 
==== NES and SNES ====
Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames.
 
==== NES ====
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.


=== Netplay and Revisional Differences ===
=== Netplay and Revisional Differences ===