F-Zero GX: Difference between revisions
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(→Problems: Just worth mentioning.) |
(→Version Compatibility: Updated. F-Zero GX is one game that had a hard time playing nice with Dolphin. :P) |
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{{VersionCompatibilityVersion|7473|***|}} | {{VersionCompatibilityVersion|7473|***|}} | ||
{{VersionCompatibilityVersion|3.5-430|****|All crashes corrected, dual core resets minor, and EFB to Texture working properly}} | {{VersionCompatibilityVersion|3.5-430|****|All crashes corrected, dual core resets minor, and EFB to Texture working properly}} | ||
{{VersionCompatibilityVersion|4.0-564|****|OpenGL broke story mode cutscenes}} | |||
{{VersionCompatibilityVersion|4.0-651|****|Crashing back but V-Sync causes it with no way to fix it}} | |||
{{VersionCompatibilityVersion|4.0-651|****|Crashing related to mandatory V-Sync fixed by making it an option once again}} | |||
{{VersionCompatibilityVersion|4.0-1192|****|Lightning venue renders correctly in OpenGL only}} | |||
{{VersionCompatibilityVersion|4.0-2729|****|Any fmadd and fmul rounding issues with ghosts or replays corrected to match completely with real hardware}} | {{VersionCompatibilityVersion|4.0-2729|****|Any fmadd and fmul rounding issues with ghosts or replays corrected to match completely with real hardware}} | ||
{{VersionCompatibilityVersion|4.0-3631|****|NTSC-J version boots fine}} | |||
{{VersionCompatibilityVersion|4.0-4451|****|OpenGL fixed to play story mode cutscenes correctly}} | |||
{{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}} | {{VersionCompatibilityVersion|4.0-7664|****|Remaining EFB Copies memory leaks fixed}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} |