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Fire Emblem: Path of Radiance: Difference between revisions
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{{testing/entry|revision=3.5-375|OS=Windows 8|CPU=Intel Core i5 @ 2.4GHz|GPU=NVIDIA GeForce 310M|result=Perfect, sound problems are gone, even with HLE.|tester=Nar}} | {{testing/entry|revision=3.5-375|OS=Windows 8|CPU=Intel Core i5 @ 2.4GHz|GPU=NVIDIA GeForce 310M|result=Perfect, sound problems are gone, even with HLE.|tester=Nar}} | ||
{{testing/entry|revision=3.5-1063|OS=Windows 7|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}} | {{testing/entry|revision=3.5-1063|OS=Windows 7|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Until now the game is running perfectly, very stable. Internal resolution at 4x.|tester=guilhermerx7}} | {{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Until now the game is running perfectly, very stable. Internal resolution at 4x.|tester=guilhermerx7}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD A8-3850 @ 2.9GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}} | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD A8-3850 @ 2.9GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}} | ||
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect, other than the "Force texture filtering" bug.|tester=10n45}} | {{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect, other than the "Force texture filtering" bug.|tester=10n45}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Xeon X5650 @ 2.67GHz|GPU=AMD Radeon HD 5770|result=Great, other than a little audio glitching, which doesn't happen too often."|tester=}} | {{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Xeon X5650 @ 2.67GHz|GPU=AMD Radeon HD 5770|result=Great, other than a little audio glitching, which doesn't happen too often."|tester=}} | ||
{{testing/entry|revision=4.0-100|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=NVIDIA GeForce 750M|result=Occasional crashes but overall pretty great 4/5.|tester=TheFoxyBox}} | |||
{{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}} | {{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}} | ||
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}} | {{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}} |