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Silent Hill: Shattered Memories: Difference between revisions
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=== {{s}}Crash After Questionnaire{{/s}} === | === {{s}}Crash After Questionnaire{{/s}} === | ||
The emulation crashes after the questionnaire using DirectX. The only workaround for this is to use OpenGL. The last version in which this didn't happen was {{revision|3.0}}, but it crashes in newer revisions. This is fixed in the latest builds, but the build that actually fixed it is unknown. | The emulation crashes after the questionnaire using DirectX. The only workaround for this is to use OpenGL. The last version in which this didn't happen was {{revision|3.0}}, but it crashes in newer revisions. This is fixed in the latest builds, but the build that actually fixed it is unknown. | ||
=== Shadow Glitch === | |||
When using the D3D backend a shadow glitch is apparent in several textures in-game. This issue should not be present in OpenGL. | |||
== Configuration == | == Configuration == |