Killer7: Difference between revisions

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(Undo revision 117506 by Iohanntachy (talk) We still have a DirectX backend)
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== Problems ==
== Problems ==
=== Enemy Outlines ===
If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving.
=== Hit Detection ===
Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable.
=== {{s}}Missing Particle Effects{{/s}}===
=== {{s}}Missing Particle Effects{{/s}}===
Using the OpenGL backend causes the red particle effects in the level select to not render.  Fixed by OpenGL Line-width/Point-Size implementation.
Using the OpenGL backend causes the red particle effects in the level select to not render.  Fixed by OpenGL Line-width/Point-Size implementation.
== Enhancements ==
=== Anti-aliasing ===
If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving. Using the D3D backend with anti-aliasing also completely breaks hit detection on enemies, making them invulnerable.


== Configuration ==
== Configuration ==
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{{Config
{{Config
|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Avoid static outlines around enemies and invulnerable enemies in D3D.
|antialiasingnotes = Avoid static outlines around enemies and invulnerable enemies in D3D
}}
}}