Resident Evil Archives: Resident Evil Zero: Difference between revisions

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m (Text replacement - "Navigation Resident Evil" to "Navigation/Resident Evil")
(5.0 clean-up)
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Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position.
Some objects may be invisible if Accurate Texture Cache is not set to its left most "(Safe)" position.
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}
{{image|Resident Evil Archives-Resident Evil Zero Texture Accuracy.jpg|Invisible railing|br}}
==={{s}}Light Glows{{/s}} ===
Lights should have a HDR like glow around them, which is not properly emulated, refer {{issue|6051}}. Fixed by {{revision|4.0-6204}}.
{{image|Resident Evil Archives-Resident Evil Zero Lights Bug.jpg|Lighting not rendered}}{{image|Resident Evil Archives-Resident Evil Zero Lights Bug Proper.jpg|Lighting as it should look|br}}


== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend        = OpenGL
|gfxbackendnotes  = Best. Cutscenes are buggy using Direct3D.
|accuratetexturecache = Position 1 (Safe)
|accuratetexturecache = Position 1 (Safe)
|accuratetexturecachenotes = Prevents some elements becoming invisible
|accuratetexturecachenotes = Prevents some elements becoming invisible