Super Mario Galaxy 2: Difference between revisions

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(Undo revision 123931 by 181.112.130.114 (talk) Unclear, but this may have been indicating this issue is not yet fixed.)
(5.0 fixed issues clean-up)
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=== Yoshi Not Eating Items In Direct3D 12 Mode ===
=== Yoshi Not Eating Items In Direct3D 12 Mode ===
In D3D12 the red circle around edible items sometimes doesn't appear. Using a savestate and restarting the emulation fixes it temporarily.  
In D3D12 the red circle around edible items sometimes doesn't appear. Using a savestate and restarting the emulation fixes it temporarily.  
=== {{s}}Volume{{/s}} ===
Some sound effects/musical notes are louder than normal when using DSP HLE. Use [[DSP LLE]] for accurate audio emulation. Fixed by {{revision|4.0-7286}}.
=== {{s}}Music Cuts Out{{/s}} ===
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared save. Use the DSP LLE plug-in to correct this. Fixed by {{revision|4.0-1300}}
=== {{s}}Freeze After Grand Star Levels{{/s}} ===
Upon finishing a grand star level, the screen may go black, preventing you from saving or continuing. There are two known solutions to this problem.
*Use [[DSP-LLE]] (also solves other sound problems, recommended)
*Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.)
Fixed by {{revision|4.0-1300}}


== Emulation Information ==
== Emulation Information ==