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Donkey Kong Country Returns: Difference between revisions
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(→Trouble Connecting 2nd Wiimote: This is how the game actually works. It's not a bug in Dolphin.) |
(→Invisible/Flickering Diddy and Donkey Kong: Now fixed for D3D11) |
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== Problems == | == Problems == | ||
=== Invisible/Flickering Diddy and Donkey Kong === | === {{s}}Invisible/Flickering Diddy and Donkey Kong{{/s}} === | ||
Since {{revision|4.0-8010}}, Diddy and Donkey Kong will flicker or become invisible throughout gameplay, see {{Issue|9120}}. Disable '''Store EFB Copies to Texture Only''' to fix, but it has the side effect of turning Diddy/Donkey Kong pixelated randomly. This workaround is only on OpenGL backend. | Since {{revision|4.0-8010}}, Diddy and Donkey Kong will flicker or become invisible throughout gameplay, see {{Issue|9120}}. Disable '''Store EFB Copies to Texture Only''' to fix, but it has the side effect of turning Diddy/Donkey Kong pixelated randomly. This workaround is only on OpenGL backend. On Direct3D backend, this issue can be fixed by disabling '''Scaled EFB Copy''' (which will still make Diddy/Donkey Kong low-res) or by playing the game in native resolution. The problem was fixed for OpenGL in {{revision|4.0-9142}} and for Direct3D 11 in {{revision|4.0-9233}}. | ||
On Direct3D backend, this issue can be fixed by disabling '''Scaled EFB Copy'''(which will still make Diddy/Donkey Kong low-res) or by playing the game in native resolution. | |||
{{revision|4.0-9142}} | |||
=== {{s}}Super Guide May Die{{/s}} === | === {{s}}Super Guide May Die{{/s}} === |