Mario Superstar Baseball: Difference between revisions

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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Annoying sounds after loading game.|tester=FHaze}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Annoying sounds after loading game.|tester=FHaze}}
{{testing/entry|revision=|OS=Windows 7|CPU=Intel Core i3-370M|GPU=ATI Radeon HD 5450|result=Perfect speed just some crashes sometimes.|tester=Legeldor}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-760|GPU=NVIDIA GeForce GTX 470|result=Minor graphical/Audio Issues, otherwise playable and full speed.|tester=JMC4789}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-760|GPU=NVIDIA GeForce GTX 470|result=Minor graphical/Audio Issues, otherwise playable and full speed.|tester=JMC4789}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game runs at full speed with no random slowdowns. Minor graphical glitches are visible during gameplay but the game is still playable. No audio issues with LLE. EFB to Texture causes shadows to stop rendering.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game runs at full speed with no random slowdowns. Minor graphical glitches are visible during gameplay but the game is still playable. No audio issues with LLE. EFB to Texture causes shadows to stop rendering.|tester=Kilobytez95}}