Fire Emblem: Radiant Dawn: Difference between revisions
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KrixWolfVG (talk | contribs) m (→Testing: Updated grammar in testing section.) |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Freeze while creating a save state === | |||
The game randomly freezes while creating a save state. Using single core mitigates this issue. | |||
=== Character Faces === | |||
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used. | |||
=== Instability === | === <s>Instability</s> === | ||
Recent versions of Dolphin have eliminated these. (These are problems reported in previous versions.)<br> | Recent versions of Dolphin have eliminated these. (These are problems reported in previous versions.)<br> | ||
Dolphin may crash randomly while emulating this game, it's stable in menus 99% of the time and in base; but when playing a map the game will occasionally crash when: | Dolphin may crash randomly while emulating this game, it's stable in menus 99% of the time and in base; but when playing a map the game will occasionally crash when: | ||
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Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin has been known to crash at some point during that scene. To fix the issue, set the Audio to "DSP LLE". | Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin has been known to crash at some point during that scene. To fix the issue, set the Audio to "DSP LLE". | ||
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