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Rhythm Heaven Fever: Difference between revisions
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Micro-Row Main Level === | === Micro-Row Main Level === | ||
The main Micro-Row level will not play properly, instead a frozen frame from the practice level will appear on-screen until the music is complete. | The main Micro-Row level will not play properly, instead a frozen frame from the practice level will appear on-screen until the music is complete. | ||
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This can be fixed by either disabling "Store EFB copies to Texture Only" before or during the level, or changing the accuracy of the Texture Cache to any state once you see the frozen frame. | This can be fixed by either disabling "Store EFB copies to Texture Only" before or during the level, or changing the accuracy of the Texture Cache to any state once you see the frozen frame. | ||
=== | === <s>Shrimp Shuffle</s> === | ||
Game flashes black with a heavy slowdown during gameplay. Fixed by enabling "External Frame Buffer (XFB)". Fixed with Hybrid XFB in {{revision|5.0-5874}}. | |||
=== | === <s>Micro-Row Practice Level</s> === | ||
If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | |||
}}}} | }}}} | ||
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|audiobackend = XAudio2 | |audiobackend = XAudio2 | ||
|audiobackendnotes = Fixes some audio cut-offs. | |audiobackendnotes = Fixes some audio cut-offs. | ||
}} | }} | ||