Metroid Prime 2: Echoes (GC): Difference between revisions
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{{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}} | {{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}} | ||
=== The Black Bar === | === <s>The Black Bar</s> === | ||
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. | During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. | ||
After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. | After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | ||
{{image|MP2GC NoSquish.jpg|NTSC Correct emulation}} | {{image|MP2GC NoSquish.jpg|NTSC Correct emulation}} | ||
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{{Config | {{Config | ||
|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes | |efb2texonlynotes = Needed to avoid visor issues | ||
}} | }} | ||