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Template talk:Gecko: Difference between revisions
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:Which game? It looks like there are variety cheat description for 16:9 code than I though. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 23:40, 7 January 2018 (CET) | :Which game? It looks like there are variety cheat description for 16:9 code than I though. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 23:40, 7 January 2018 (CET) | ||
::[[Lemony Snicket's A Series of Unfortunate Events]] is one game that needs the widescreen hack. I'm sure I've seen it on other more high profile games too, but I can't think of them off the top of my head. Maybe add a <code>|widescreenhack=true</code> or <code>false</code> into the template for 16:9, then have a sentence like "Make sure the widescreen hack is '''disabled''' / '''enabled'''" depending on what it's set to? - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 09:14, 8 January 2018 (CET) | ::[[Lemony Snicket's A Series of Unfortunate Events]] is one game that needs the widescreen hack. I'm sure I've seen it on other more high profile games too, but I can't think of them off the top of my head. Maybe add a <code>|widescreenhack=true</code> or <code>false</code> into the template for 16:9, then have a sentence like "Make sure the widescreen hack is '''disabled''' / '''enabled'''" depending on what it's set to? - [[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 09:14, 8 January 2018 (CET) | ||
:::Thanks, but I'm not comfortable with having another parameter to determine between disabled/enabled requirement for the widescreen code. The sentencing is awkward, I think using a generic cheat description is better suited for the code that requires widescreen hack, it may trigger a "not 16:9" category, but that seems okay to me as it's a incomplete code that doesn't do 16:9 yet. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 21:35, 8 January 2018 (CET) |