Super Mario Bros.: Difference between revisions

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(→‎Testing: ##GHz to ## GHz mass edit)
 
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX 4130 @ 3.8GHz|GPU=AMD Radeon HD 6670|result=Error pops up but doesn't crash dolphin. Nothing visible|tester=skittyz321}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX 4130 @ 3.8 GHz|GPU=AMD Radeon HD 6670|result=Error pops up but doesn't crash dolphin. Nothing visible|tester=skittyz321}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 4.3GHz|GPU=AMD Radeon HD 6450|result=60FPS but with a lot of glitches. Disabling External FrameBuffer gives smooth video.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 4.3 GHz|GPU=AMD Radeon HD 6450|result=60FPS but with a lot of glitches. Disabling External FrameBuffer gives smooth video.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1796|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Playable. Always at 60FPS. Minor graphics issues when Texture Cache is set to Fast. Set Texture Cache to Safe to fix this.|tester=Lukeee123}}
{{testing/entry|revision=4.0-1796|OS=Windows 7|CPU=Intel Core i5-2400 @ 3.1 GHz|GPU=ATI Radeon HD 5450|result=Playable. Always at 60FPS. Minor graphics issues when Texture Cache is set to Fast. Set Texture Cache to Safe to fix this.|tester=Lukeee123}}
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK.|tester=JMC47}}
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK.|tester=JMC47}}
{{testing/end}}
{{testing/end}}