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Super Mario Galaxy 2: Difference between revisions
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(→Gameplay Videos: remove private and blocked videos, add new video) |
m (→Higher IR Effects Fog: spelling) |
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{{image|Super Mario Galaxy 2 Bloom 1x IR.jpg|1x IR|br}} | {{image|Super Mario Galaxy 2 Bloom 1x IR.jpg|1x IR|br}} | ||
=== <s>Higher IR | === <s>Higher IR Affects Fog</s> === | ||
Using IR > 1x causes fog to be rendered at inappropriate depths. Native internal resolution must be used to avoid this. This can be seen on the save select screen, the ship post the first level, and other areas. Refer {{issue|9712}}. Fixed by {{revision|5.0-5745}}, see the [https://dolphin-emu.org/blog/2017/11/03/dolphin-progress-report-october-2017/#50-5745-add-heuristic-for-detecting-custom-mipmaps-by-tomcc Oct 2017 Progress Report] for details. | Using IR > 1x causes fog to be rendered at inappropriate depths. Native internal resolution must be used to avoid this. This can be seen on the save select screen, the ship post the first level, and other areas. Refer {{issue|9712}}. Fixed by {{revision|5.0-5745}}, see the [https://dolphin-emu.org/blog/2017/11/03/dolphin-progress-report-october-2017/#50-5745-add-heuristic-for-detecting-custom-mipmaps-by-tomcc Oct 2017 Progress Report] for details. | ||
{{image|Super Mario Galaxy 2 Fog IR 1x.jpg|1xIR|}} | {{image|Super Mario Galaxy 2 Fog IR 1x.jpg|1xIR|}} |