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F-Zero GX: Difference between revisions
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(Undo revision 181114 by DM ME UR SATS (Although widescreen codes are an allowed code type per the wiki conventions, we currently accept only 4:3 => 16:9 or vice-versa)) |
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<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. --> | <!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. --> | ||
=== Missing Boulder Shadows === | === <s>Missing Boulder Shadows</s> === | ||
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}. | In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}. Windows 7 is no longer supported in Dolphin, therefore this issue is no longer relevant. | ||
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. --> | <!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. --> | ||
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}} | {{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}} |