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Super Mario 64: Difference between revisions
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In going from two to three dimensions, ''Super Mario 64'' placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time. | In going from two to three dimensions, ''Super Mario 64'' placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time. | ||
==Emulation Information== | |||
{{Problems/No controller rumble}} | |||
Only the Japanese Virtual Console version is affected by this, as that release was based on the July 1997 updated version, commonly known as ''Shindou'' based on the phrase "振動" being shown 3 times on the version's original cover. | |||
{{GlobalProblems}} | {{GlobalProblems}} |