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Mr Driller: Drill Land: Difference between revisions
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{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4 GHz|GPU=AMD Radeon HD 6950|result=[https://www.youtube.com/watch?v=hxJmPt_RcA0&hd=1 Mr Driller: Drill Land on Dolphin]|tester=Spartacus}} | {{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4 GHz|GPU=AMD Radeon HD 6950|result=[https://www.youtube.com/watch?v=hxJmPt_RcA0&hd=1 Mr Driller: Drill Land on Dolphin]|tester=Spartacus}} | ||
{{testing/entry|revision=4.0-6070|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2 GHz|GPU=AMD Radeon HD 5800|result=Practically unplayable. In Direct3D, movies and menus run at 30-60% speed, while the map screen and actual gameplay run at a measly 20-25%. OpenGL is even slower; the Namco logo video alone runs at 5-8%.|tester=UmbraWitchJeanne}} | {{testing/entry|revision=4.0-6070|OS=Windows 7|CPU=Intel Core i7-960 @ 3.2 GHz|GPU=AMD Radeon HD 5800|result=Practically unplayable. In Direct3D, movies and menus run at 30-60% speed, while the map screen and actual gameplay run at a measly 20-25%. OpenGL is even slower; the Namco logo video alone runs at 5-8%.|tester=UmbraWitchJeanne}} | ||
{{testing/entry|revision=5.0-116|OS=Windows 10 x64|CPU=Intel Core i5- | {{testing/entry|revision=5.0-116|OS=Windows 10 x64|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 750|result=Almost playable In DirectX 12. Sometimes, visual and sound is broken but It doesn't effect to story progress.|tester=geo_trader}} | ||
{{testing/end}} | {{testing/end}} | ||