The Legend of Zelda: The Wind Waker: Difference between revisions

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(Do not recommend to people to disable efb copy, we already have a better solution listed that doesn't break anything)
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*The d3d11 video backend will produce DOF blur regardless of efb scale.  It is therefore advised to use the d3d9 or openGL video backends.
*The d3d11 video backend will produce DOF blur regardless of efb scale.  It is therefore advised to use the d3d9 or openGL video backends.
*It is not advised to use projection hacks with newer revisions.
*It is not advised to use projection hacks with newer revisions.
====In newest revisions ({{revision|7538}}ish and newer)====
*"EFB Copies - Disable" now affects the DOF blur. Run the game, check it to disable the effect, then stop and restart the game to see it. While it does fix the DOF blur, without EFB copies to Textures/RAM, character shadows do not appear, there will be random flashes during explosions, the blur during the spin attack is not present, the pictobox is broken, etc.
*Changing EFB Scale to 2x or 3x still works on the newest revisions. While it doesn't entirely get rid of the DOF effect, it reduces the effect enough so that it is no longer an issue, and it doesn't break numerous other effects as disabling EFB Copies does. It is probably the best way to fix the DOF blur at the moment.


===Black Squares in Dragon Roost===
===Black Squares in Dragon Roost===