The Legend of Zelda: Skyward Sword: Difference between revisions

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Skyward Sword heavily integrates the use of the Wii Motion Plus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.
Skyward Sword heavily integrates the use of the Wii Motion Plus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.


== Problems ==
== Problems ==
=== Wii Motion Plus ===
=== Wii Motion Plus ===
Skyward Sword '''requires''' the Wii Motion Plus addon. Current versions of Dolphin are not capable of emulating the wii motion plus, and require a physical remote with wii motion plus to play. However, Pre 3.0 revisions of Dolphin had wii motion plus emulation, and can be used as a stopgap for those wishing to play without a physical wiimote.
Skyward Sword '''requires''' the Wii Motion Plus addon. Dolphin is currently not capable of emulating the wii motion plus; the only way for dolphin to play this game is to use a physical wii remote with wii motion plus.
*Pre 3.0 revisions of Dolphin had rudimentary wii motion plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.


=== DoF ===
=== DoF ===
Dolphin apparently has problems rendering Skyward Sword's DoF effect in newer versions (3.0+). It can be corrected using EFB to RAM, but causes a pretty noticeable framerate drop. The same DoF effect can be completely absent from older versions of dolphin, or look similar to how the Wii renders the effect in the actual hardware, so it's still not clear which setting should be changed or which version is the best for this specific feature. See the [http://forums.dolphin-emulator.com/showthread.php?tid=19897| forum thread.]
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Older revisions (pre 3.0) do not render the effect. Newer revisions can sortof render it, but requires EFB to Ram to avoid scanlines. (See {{issue|4703}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.
 
As user reports are inconsistent and the game was just released, at this time it's still not clear which setting(s) should be changed or which versions are the best for this specific feature. See the [http://forums.dolphin-emulator.com/showthread.php?tid=19897| forum thread] for details as it develops.
 
[[File:SkywardSwordDOF.jpg|thumb|left|400px|The DoF Effect properly emulated in Dolphin, see at full resolution]]
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=== Shadow Flickering ===
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 backend. Either use 1x Native internal resolution in DX9, or use DX11.
 


== Configuration ==
== Configuration ==
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== Testing ==
== Testing ==
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== Gameplay Videos ==
== Gameplay Videos ==