The Legend of Zelda: Skyward Sword: Difference between revisions

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m (Ugh, sorry for all the edits guys, got some more information.)
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*Pre 3.0 revisions of Dolphin had rudimentary wii motion plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
*Pre 3.0 revisions of Dolphin had rudimentary wii motion plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.


=== DoF ===
=== Depth of Field (DoF) ===
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Older revisions (pre 3.0) do not render the effect. Newer revisions can sortof render it, but requires EFB to Ram to avoid scanlines. (See {{issue|4703}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Older revisions (pre 3.0) do not render the effect. Newer revisions can sort of render it, but requires EFB to Ram to avoid scanlines. (See {{issue|4703}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.


As user reports are inconsistent and the game was just released, at this time it's still not clear which setting(s) should be changed or which versions are the best for this specific feature. See the [http://forums.dolphin-emulator.com/showthread.php?tid=19897| forum thread] for details as it develops.
As user reports are inconsistent and the game was just released, at this time it's still not clear which setting(s) should be changed or which versions are the best for this specific feature. See the [http://forums.dolphin-emulator.com/showthread.php?tid=19897| forum thread] for details as it develops.