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Killer7: Difference between revisions
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|gfxbackend = DirectX 11 | |gfxbackend = DirectX 11 | ||
|gfxbackendnotes = Partially fixes blood droplets. | |gfxbackendnotes = Partially fixes blood droplets. | ||
|skipcpuefbaccess = Off | |||
|skipcpuefbaccessnotes = Breaks hit detection. Hit body parts at random regardless of where you shoot. | |||
|antialiasing = Off | |||
|antialiasingnotes = Enabling Anti-Aliasing with DirectX 11 makes enemies unhittable. Also creates a solid border around ghosted models; caused by the way the game distorts objects. | |||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Keeps cut-scene audio in sync | |dspenginenotes = Keeps cut-scene audio in sync | ||
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}} | {{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}} | ||
{{testing/entry|revision=3.0-361|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Works flawlessly. DirectX 11, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times.|tester=Royerson}} | |||
{{testing/end}} | {{testing/end}} | ||